On Saturday February 03 23:19, Charlie Brady wrote:
> The console is implemented as a finite state machine. As such, the screens
> don't have history as to which screen was displayed previously. When
> different branches through the code meet up, the next dialog cannot go
> back to the previous screen (because there is a choice of more than one
> possible previous screen), so instead it goes back to the most recent
> branching point. Your two examples fit that pattern.

Ok, I've got it. Having the FSM background information, it make sense. 
But have a look at the very first screen. Shouldn't the following be adjusted?
"...if you select back you will taken to the previous screen"
I know, that it is not really important. I just noticed it.

Michael

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