> and looks for special SYN packets which initiate a new connection,
> and places them in a buffer. Such a connection is returned in the 
> form of an UDPSocket as soon as the client accept()s (equivalent to 
> TCP's backlog).

Make sure to build in a maximum time limit for both the client and
server to wait before dropping the attempt. I screwed around with
UDP for a chat program once. I had assumed that since it was on a
switched LAN there would be no problems with data being out of
order or not arriving at all. Big mistake. :/

~ Signal 11
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