> and looks for special SYN packets which initiate a new connection, > and places them in a buffer. Such a connection is returned in the > form of an UDPSocket as soon as the client accept()s (equivalent to > TCP's backlog).
Make sure to build in a maximum time limit for both the client and server to wait before dropping the attempt. I screwed around with UDP for a chat program once. I had assumed that since it was on a switched LAN there would be no problems with data being out of order or not arriving at all. Big mistake. :/ ~ Signal 11 _______________________________________________ Freenet-dev mailing list Freenet-dev at lists.sourceforge.net http://lists.sourceforge.net/mailman/listinfo/freenet-dev
