On Sun, Oct 25, 2009 at 11:46 AM, Ian Clarke <ian.clarke at gmail.com> wrote:
> I restarted the Freenet node I installed on Windows after not running
> it for 24 hours or so, and so far its been several minutes and I only
> just got my first peer.
>
> What is Freenet doing during this time and why does it take so long?
> How can we speed it up?

Your node is announcing.  There should have been a message to that
effect, warning you it might take a little while.  That means it's
sending announcements to the network via the seednodes, and waiting
for other nodes to accept its announcements.  You can avoid this step
and improve your security by adding some darknet connections to
friends running Freenet (a couple friends will make it faster, more
friends makes it unnecessary).

At a network level, making the announcement process faster means
making other nodes accept your announcements more quickly.
Unfortunately, announcements are bad for network topology (see bug
3584).  The connections made by announcements have the wrong
properties, but they work (as long as there aren't too many of them);
the result has to be fixed up by the path folding logic.

My work so far suggests (weakly, with plenty of caveats; read my
various other mails / flog posts on Freenet theory) that the opennet
topology isn't bad, but neither is it as good as we'd like.  That
means I'm strongly against any changes that might make the topology
worse that don't have simulation evidence that they're an improvement.
 Therefore, increasing the announcement accept rates is not a
solution.

So, in order to speed up announcing, we have to have other nodes
accept your announcements more often, while simultaneously having
those nodes accepting fewer announcements.  Right now, we
intentionally limit how many announcements we accept in order to
preserve topology; we could do this with a more explicit rate
limiting, that would probably improve both time for a new node to
announce, and reduce the upper bound on how many bad
announcement-based connections a node can have.  (See bug 3585.)

The other way to improve things is to have fewer other nodes sending
announcements.  That means they need to connect to the network without
announcing.  That's the old opennet peers mechanism: having nodes
reconnect to nodes that they used to be connected to.  This isn't
trivial, due to some possible attacks and DoSes involving it, but with
work it could be better than it is.  See bugs 3580-3583 for some
improvements that might help a lot.

Evan Daniel

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