Thank you all for those pointers.

I suspected as much, and so it looks like off to cpp land I go. 

Thank you Tomasz Wlostowski for the pointer into the code base where to 
start looking for the implementation. Agree - I am only attempting "mark 
collisions" mode. Personally I never use push/shove or walk around when 
routing - by never I mean very rarely. The modes just destroy the good look 
and feel of a PCB.

Thanks for the pointer Eeli Kaikkonen to the component/part dragging issue. 
I did observe this issue too on the drag when I played with pcbnew, but 
that is not something that I want to tackle first up. That is one nasty 
problem, of which I am not interested in attempting to solve right now. The 
nastiness comes from footprints can have many trace orientations and what 
to do to drag the component is non-obvious.

Thanks
Stuart

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