Matthias Koester wrote:
> Any comments?
>
Matthias,
I tried your patch and it worked as specified. However, I think that it
is better if the viewport scrolls as long as the mouse is outside the
window. With your patch, the view only scrolls as long as the mouse is
moving. Would it be possible to change this behavior?
The algorithm I have in mind is to set a scrolling state when the
pointer's coordinates leave the window, then set the scrolling state off
again once the pointer crosses the boundary again or the primary button
is released. Of course, you would have to check the pointer's position
relative to the four window edges to get the proper behavior.
I might have time to patch this up and send it to you, but I'm not sure.
Cheers,
Jeffrey
--
Jeffrey W. Baker
Critical Path, Inc
Speaking for myself only, of course