Hello,

I have been looking at implementing SVG path elements in the object.  Part
of this would require drawing/filling paths made up of both bezier curves
and lines.  The current API does not really allow for this (unless I use
degenerate bezier curves).

What would people think of changing the renderer API for the beziers to
accept an array of structures like this:
  struct {
    enum {LINE_TO, CURVE_TO} type;
    Point p1, p2, p3;
  }

As far as I can see, beziers are only used in one shape, and it would not
be hard to add support for this in the different renderers.

What do people think of this?

James.

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