> Same for me. It just crashes while loading. The debug version is more > informative. It says: > > Error: CompileError : Cannot compile data/shaders/glow.fs > LOG : > (1) : error C5018: length of constructed vectors cannot exceed 4 > > These three lines are not in log.txt, but everything else is. The > log.txt is attached.
Hey, thanks :) ! Indeed there is an error. uniform sampler1D tex; gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a)); should be replaced by: gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a).x);