Aldo Nunez wrote:
On Mon, 09 Aug 2010 06:33:50 -0700, awishformore <awishform...@nospam.plz> wrote:

On 09/08/2010 06:45, Aldo Nunez wrote:
I'll be posting the D debugger I've been working on at dsource this week. It'll be a set of debugging libraries that you can build your own debugger with, along
with a Debug Engine plug-in for Visual Studio.

I'll post another announcement as soon as it's available.

That sounds awesome.



Very nice, sir!

Does the plug-in work for all versions of VS? And is it supposed to work with Visual D?

/Max

It's for D 2. From the beginning I had no intent to make it compatible with D 1.

The Visual Studio plug-in is for 2005, 2008, and 2010. I haven't looked into if it works for earlier versions.

.NET 2003 seems very similar. Even though you can install Visual D on it, I've seen some quirks and did not bother to look deeper into it. I would not expect too many users.


My understanding is that VisualD could easily be made to use this plug-in, instead of the built-in C++ one. It should be a matter of switching the GUID for the Debug Engine used.

Yes, should be easy to do ;-)


Part of the reason I wanted to make this debugger is that using cv2pdb, although a great tool that helped fill a need, means: 1. Relying on the built-in C++ debugger, which means you get a C++ expression evaluator.

I was thinking of building an expression evaluator for Visual D but did not get to it yet. Building the whole debug engine looks like a big job to me.

2. Using undocumented interfaces.

True, that's been a lot of hassle.

3. Using Microsoft binaries that might not be redistributable (I'm not completely sure of this).


As the pdb-output is expected to be run within Visual Studio that includes the necessary files, that should not be a big problem. For other debuggers, you might be right.

4. Using cv2pdb you have to live with some quirks like using '@' instead of '.' in fully qualified symbol names. This can be confusing for beginners.

Rainer

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