On Wednesday, 5 September 2012 at 12:28:43 UTC, Piotr Szturmaj wrote:
Benjamin Thaut wrote:
I do object pooling in both versions, as in game developement you usually don't allocate during the frame. But still in the GC version you have the problem that way to many parts of the language allocate and you
don't event notice it when using the GC.

There's one proposed solution to this problem: http://forum.dlang.org/thread/k1rlhn$19du$1...@digitalmars.com

It's a bad solution imho. Monitoring the druntime and hunting every part that allocates until our codebase is correct like Benjamen Thaut is a much better solution

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