On Wednesday, 5 September 2012 at 12:28:43 UTC, Piotr Szturmaj
wrote:
Benjamin Thaut wrote:
I do object pooling in both versions, as in game developement
you
usually don't allocate during the frame. But still in the GC
version you
have the problem that way to many parts of the language
allocate and you
don't event notice it when using the GC.
There's one proposed solution to this problem:
http://forum.dlang.org/thread/k1rlhn$19du$1...@digitalmars.com
It's a bad solution imho. Monitoring the druntime and hunting
every part that allocates until our codebase is correct like
Benjamen Thaut is a much better solution