On 10/13/2012 10:19 AM, thedeemon wrote:
On Friday, 12 October 2012 at 17:37:09 UTC, Rainer Schuetze wrote:
after struggling with memory issues for too long, the newest version
of Visual D enjoys the benefits of a pretty precise garbage collector.

Great news!
I'm a happy thankful user of VisualD. I really like the fact that the
new precise GC is being tested on a real world project, and that it
happens in Windows, not yet another unix-only development.

What are your thoughts on current state of precise_gc2? How stable and
how fast is it? What are the current plans for it?


I have only done a few benchmarks from the druntime/benchmark folder and the dmd test suite, but these are more biased towards lots of allocations than collections. For those, the overall performance is about 20-30% slower, because there is some more work to done in allocations.

Within Visual D, it seems that collections are quite a bit faster, but as the parser and semantic analysis which uses most memory, is delegated to another process, you probably won't notice it anyway.

My impression is that the branch on github (https://github.com/rainers/druntime/tree/precise_gc2) is pretty stable. There are still a number of unprecisely scanned memory areas:

- data and bss segment (Visual D uses a dmd/druntime a patch to implement precise scanning for these too, but it does not integrate very well and is Windows-specific so far)
- closures
- some structures in associative arrays, as there is no combined typeinfo available to be passed to the GC
- "emplaced" objects if memory is allocated with "new void[]"

The GC interface needs to be extended with a function to specify type info for an arbitrarily memory range to improve some of the above.

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