I haven't posted a progress update on my game engine project, DGE, for a while. I've managed to find the source of a major bug that was holding back development, and I've been making sporadic improvements ever since. It's still very incomplete and a bit buggy, but at least it draws stuff now. :)

One of the more interesting developments is an expansion of the collision detection system. Barring any serious flaws in my code, I think I'm about 3/4 of the way to having a working capsule-capsule sweep test, which, as far as I've seen, has been implemented only one or two times before. Of course, with my knowledge of physics, something's probably wrong, but I haven't noticed any major issues in recent trials (except, obviously, for cases that I haven't implemented). It still needs a good broadphase system, but I haven't figured out what I want to do on that front...

Anyway, if anyone wants to take a look at the current state of the code, it's at http://sourceforge.net/p/d-game-engine. I'll probably move it to Github at some point, but I haven't gotten around to it.

Also, if anyone has suggestions, enhancement requests, patches, etc., I'd be glad to hear them. I'm still not completely sure how to design the multi-pass rendering facilities, so suggestions in that area would be especially helpful.


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