On Sunday, 18 November 2012 at 21:21:12 UTC, Jonathan M Davis wrote:
On Sunday, November 18, 2012 12:53:59 Walter Bright wrote:
There was a proposal to add modules to C++11, but it failed to gather much
interest.

Honestly, it's the sort of thing that I would have thought wouldn't even be possible in C++, because it would require too much of a redesign and would break backwards compatibility. There a lot of things like that in C++ which are completely unfixable without breaking backwards compatibility, and if you're doing that, you might as well go all the way and create a new language, since there are so many things that should be fixed/changed that it wouldn't really be C++ anymore by the time that you were done (it would probably be something much closer to D). It'll be interesting to see how they actually
implement a module feature.

I don't see what it would break, besides the pre-processor usage.

Modules mean that the compilers just need to read a symbol table
or an AST from an external file.


Also, I think that so many C/C++ devs are so used to the compile times that they get with them that it's nowhere near the top of the list of features that
they want. It probably didn't even occur to many of them.

This is why so many developers with C and C++ only experience think
Go compile times are great, when every developer outside C and C++
world has been having them for the last 30 years.

Not to mention, if
you think that fixing the problem isn't really even feasible (and I have no idea how it's feasible as long as the pre-processor or textual inclusion is involved), then it's definitely not going to be on the list of things that
you're asking for.

- Jonathan M Davis

Easy, just do them the same way as Turbo Pascal/Delphi do it. If you really need to change the pre-processor values, then you need to recompile the module anyway.

http://www.freepascal.org/docs-html/prog/progse1.html#progsu37.html

This is the same thing D requires, if the version() values change, right?

--
Paulo

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