On Wednesday, 26 December 2012 at 16:14:11 UTC, David wrote:
but i agree, glfw and sdl sucks,
No, only SDL sucks
also glfw has redundant
call(glclearcolor) each frame :)
That is not redundant, it's not the job of GLFW to do OpenGL
stuff
you're supposed to do
this is OT, but ...
glfw does context creation, manages window and so on, it does
same job as old glut does, but in drawing func callback it call
glclearcolor each frame!(setting color to clear viewport), may be
it is a bug or typo, but it is really bad - opengl is a state
machine and constant switching one of the states(which also
already has same value, unless user want to manually set this
which is even more strange to call it) is bad for performance,
anyway glfw is good for small samples and demos.
and thanks for info about old c api.