On Wednesday, 26 December 2012 at 16:14:11 UTC, David wrote:
but i agree, glfw and sdl sucks,

No, only SDL sucks

also glfw has redundant
call(glclearcolor) each frame :)

That is not redundant, it's not the job of GLFW to do OpenGL stuff
you're supposed to do


this is OT, but ...

glfw does context creation, manages window and so on, it does same job as old glut does, but in drawing func callback it call glclearcolor each frame!(setting color to clear viewport), may be it is a bug or typo, but it is really bad - opengl is a state machine and constant switching one of the states(which also already has same value, unless user want to manually set this which is even more strange to call it) is bad for performance, anyway glfw is good for small samples and demos.

and thanks for info about old c api.

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