On 2012-12-30 13:32, Benjamin Thaut wrote:
An article about runtime code reloading in the context of game developement. A topic I'm currently working on in my spare time. I hope it holds some valuable information for everyone working with D.http://3d.benjamin-thaut.de/?p=25
This looks very cool. Question, are you manually triggering the code for generating the RTTI?
BTW, have you seen this old project implementing runtime reflection: http://flectioned.kuehne.cn/ -- /Jacob Carlborg