On 2012-12-30 13:32, Benjamin Thaut wrote:
An article about runtime code reloading in the context of game
developement. A topic I'm currently working on in my spare time. I hope
it holds some valuable information for everyone working with D.

http://3d.benjamin-thaut.de/?p=25

This looks very cool. Question, are you manually triggering the code for generating the RTTI?

BTW, have you seen this old project implementing runtime reflection:

http://flectioned.kuehne.cn/

--
/Jacob Carlborg

Reply via email to