On Tuesday, 13 August 2013 at 10:41:49 UTC, David wrote:
Am 13.08.2013 05:51, schrieb evilrat:
On Monday, 12 August 2013 at 13:45:46 UTC, David wrote:
Did you confuse gles2 (GL ES 2.0) with gl3n? Or did you speak
of
glamour, which has indeed gl3n interaction, which can be
turned on with
-version=gl3n: make DCFLAGS+="-version=gl3n".
But I recommend you to include gl3n and glamour as submodule
or if you
don't use git, simply the sources. This makes your code
independent of a
systemwide installation and it's only a few files.
glad is a replacement for Derelicts GL bindings. Soon it will
also
provide a EGL support (which should already work), WGL and
GLX.
no no, i don't want use other opengl bindings right now,
derelict just
fine, but i need some good(public available) math lib to put
in my
examples, and the problem is that gl3n compiles as 32
bit(-m32) on OS
X(i use it because i don't have PC and i don't know when i
would have
it) by default and there seems no way to remove this
misbehavior :(
This shouldn't happen and doesn't happen for me. Easiest way to
use gl3n
(and also what I recommend) is to use it as git submodule or
simply copy
the sources into your project and integrate it into your
buildsystem.
Works well with dub. Dead simple too.