I am starting an initiative for everyone interested in D game development by creating the github organization d-gamedev-team[1].
The first project hosted here is the the freshly created opengl-tutorials[2] project. This is a long-term project that aims to collect as many modern OpenGL examples ported to D or even provide new examples created from scratch in D. All the examples should be easy to build, provided you have a fresh D compiler and a recent version of the dub[3] dependency manager / builder tool. Currently the project contains an almost-complete port of the samples contained on the website opengl-tutorial.org[4] - which cover OpenGL v3.3x and were created by Sam Hocevar. The D examples are not straight ports, they have been D-ified and may contain more features than their original counterparts. They also use 3rd-party D OpenGL wrappers to avoid a lot of scaffolding work typical of OpenGL applications. Thanks to dub[3] you won't have to manually install the D dependencies. However you may have to install some C/C++ 3rd-party library dependencies, such as GLFW, SDL2, SDL2 Image, and potentially other libraries depending on the ones the samples require. The dependencies are documented in the project's readme[5]. Additional OpenGL example ports are planned and some are already in progress but have not yet been pushed upstream. See the opengl-tutorials[2] github repo for a list of ports which are in progress and a list of desired ports. If you wish to contribute with your own ports or with brand new D OpenGL examples don't hesitate to make a pull request. I want the d-gamedev-team organization to gradually grow and have it host as many useful projects, whether it be libraries, tools, tutorials, tips & tricks, assets, or anything else related to D game development. I am strongly interested in game development in D, and although I'm at a starting stage I'm very much committed to working on this project to the best of my abilities. Hopefully in a few years we'll see some major titles made entirely in D. But before that can happen we have to make a collective push to bring D to a higher stage where it's acceptable and viable to game developers, whether it be through language support (@nogc/allocators) or library and tooling support. We'll see where this goes, but I'm very excited for the future! Cheers. :o) [1] : https://github.com/d-gamedev-team [2] : https://github.com/d-gamedev-team/opengl-tutorials [3] : http://code.dlang.org/download [4] : http://opengl-tutorial.org/ [5] : https://github.com/d-gamedev-team/opengl-tutorials/tree/master/ports/opengl-tutorial.org