On Thu, May 15, 2014 at 7:22 PM, Rikki Cattermole via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote:
> On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote: > >> On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce >> <digitalmars-d-announce@puremagic.com> wrote: >> >>> On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote: >>> >>>> >>>> On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce >>>> <digitalmars-d-announce@puremagic.com> wrote: >>>> >>>>> >>>>> On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote: >>>>> >>>>>> >>>>>> >>>>>> I tried to gather support for a community game project (FeedBack). >>>>>> Lots of interest, but nobody actually joined the party when I kicked >>>>>> it off. >>>>>> >>>>>> >>>>> Yeah I was one of those people who wanted to work on it. Unfortunately >>>>> that >>>>> was while I was working on DOOGLE and pre aurora commencing. That to me >>>>> really killed my enthusiasm. >>>>> >>>>> Personally I'm waiting for aurora before starting up on the GUI front. >>>>> >>>> >>>> >>>> What's doogle and aurora? And why did that kill enthusiasm? >>>> >>> >>> DOOGLE[0] was my attempt at a gui toolkit. And aurora is this[1]. >>> I would have replied earlier but it appears that there has been enough >>> changes with dub and dmd that it just won't. But I managed to grab an old >>> build and here is its output [2]. >>> Not really that nice but hey, was my go at it. >>> >>> I was building it as pretty much the all in one toolbox for D and OpenGL >>> and >>> with Aurora getting more support, the issues I was having continuing just >>> kinda was the last straw. >>> And anyways I'm better at web development then game dev. Never really >>> understood the 3d pipeline. >>> >> >> Those aurora repos appear to be empty :/ >> Is aurora intended to be a GUI toolkit? >> > Only DirectX has code so far from what I've heard and seen. > > I still think there's huge need for a realtime gfx environment GUI >> toolkit. >> > I'm completely on board with that, but I really don't have the skills for > it. But hey we also need a web service framework aimed at enterprise in D > and that's my target work now days. > > Interesting. What are you working on? Is it on github? > But if I were you, I wouldn't be marrying it to any particular gfx >> API. Just make sure to structure the API to allow backends (like >> OpenGL) to be plugged in. >> > It was designed to be completely independent of any 3d api. In theory you > could have a different implementation of controls to a window. > But I never bothered going there considering. > In fact I had plans to make it like GWT does as another backend and > hooking it up to Vibe. > > [0] https://github.com/rikkimax/DOOGLE >>> [1] https://github.com/auroragraphics >>> [2] >>> https://drive.google.com/file/d/0B-EiBquZktsLcGtMSmtMS1ZoZHM/ >>> edit?usp=sharing >>> >> >