On Monday, 19 May 2014 at 20:44:59 UTC, Andrej Mitrovic via Digitalmars-d-announce wrote:
On 5/19/14, Colden Cullen via Digitalmars-d-announce
<digitalmars-d-announce@puremagic.com> wrote:
This is such a great effort to see!

I'm liking the enthusiasm!

Btw, I'm currently porting the Box2D physics engine to D. I've already ported Chipmunk a while ago, but Box2D has its own benefits. E.g. it has continuous collision detection which allows bullet-style physics without worry about physical shapes "disappearing from the screen".
Box2D is also a C++ library, whereas Chipmunk is a C library.

I'm close to being done. I have some debugging to do and the complete
test-suite is almost entirely ported.

Box2D would be awesome. I'm about to start a project that would greatly benefit from good 2D physics (I used simple AABB till now simply because physics is too much of a PITA)

How do you port 20kloc in 2 days?
D:YAML took me months (although it was python w/ some dynamic classes)

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