On 20/05/2014 7:50 a.m., Colden Cullen wrote:
Hi everyone,

I’m super excited to be able to announce that the Dash game engine[1] is
finally stable and ready for public use! I’m currently the Lead Engine
Programmer at Circular Studios[2] (the group behind Dash). We had 14
people working on the team, 6 engine programmers and 8 game developers
creating Spectral Robot Task Force, a turn-based strategy game built
with Dash.

Dash is an OpenGL engine written in the D language that runs on both
Windows and Linux. We use a deferred-rendering model in the current
pipeline, and a component model for game development and logic. Other
major features at the moment include networking, skeletal-animation
support, content and configuration loading via YAML, and UI support
through Awesomium[3] (though we are in the process of moving over to
using CEF[4] itself).

Our vision for Dash is to have the programmer-facing model of
XNA/Monogame combined with the designer-friendliness of Unity in a fully
free and open source engine. We also hope that Dash can help to prove
the power and maturity of D as a language, as well as push D to continue
improving.

We’re open to any feedback you may have, or better yet, we’d love to see
pull requests for improvements.

[1] https://github.com/Circular-Studios/Dash
[2] http://circularstudios.com/
[3] http://awesomium.com/
[4] https://code.google.com/p/chromiumembedded/

Awesome to see!
Will be looking forward to what ever you guys get up to.

Only thing I can suggest, is get UML diagrams ext. Up on docs.

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