On Tuesday, 15 July 2014 at 05:40:29 UTC, Adam Wilson wrote:
Yes, performance is not a goal, because we are intentionally not targeting scenarios where that is the first concern. I understand that a lot of people want Aurora to be a high-performance graphics API with a focus on games, but that isn't our goal. Simplicity is the goal and we will sacrifice performance where it directly conflicts with that goal. If you need a high-performance game engine, I would strongly recommend either creating a custom solution or using an off-the-self system.

To clarify, while Aurora may not be a performant enough solution
for a full graphics engine, it should theoretically be
sufficiently fast for a GUI within a game, correct?

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