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Announcing Despiker, a GUI real time profiler for game development
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This is is a visualizer for the Tharsis.prof frame-based profiler library. Profiling with writeln turned out to be unintuitive, so I ended up making
a GUI.

* Shows a graph of overhead in a frame
* Updates in real time as the profiled program (game) runs
* Can pause to look at the current frame
* Can browse/jump frames, jump to the worst frame.

The GUI is still a bit inconvenient (need slow-motion replay and minimap
to efficiently browse), but it got to the point where it's usable.

Note: this is still unstable and I'm not likely to spend much time on it in the following months (as I need to work on the project I wrote this
for in the first place.)

GitHub:
  https://github.com/kiith-sa/despiker/issues/16
Video (WebM):
  http://defenestrate.eu/docs/despiker/_static/despiker.webm
Tutorial:
http://defenestrate.eu/docs/despiker/tutorials/getting_started.html
Tharsis.prof:
  https://github.com/kiith-sa/tharsis.prof



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