On Friday, 7 November 2014 at 06:42:24 UTC, Rikki Cattermole wrote:
On 7/11/2014 7:38 p.m., luminousone wrote:
On Friday, 7 November 2014 at 06:29:14 UTC, Rikki Cattermole wrote:
On 7/11/2014 6:56 p.m., luminousone wrote:
I have been working on a media library, it still has a long way to go,
but I figured its about time I shared what I am doing.

https://github.com/luminousone/dmedia

If I could possibly convince a few people out their to give'er a once
over.

I use XCB/XLIB/GLX directly, so I am not just simply wrapping SDL or SFML. And I am using XCB for event handling and opening windows.

Threading should work much more reliably, due to the use of XCB.

I am releasing the library under the BSD license,

Its a good start.
But instead of creating the window itself manually would you consider
using DWC [0]?

DWC is more or less done. But I need help with my plans for a game dev
framework in D.
If you're interested in helping with that please give me an email
fi...@lastname.co.nz

[0] https://github.com/rikkimax/DWC

XLIB is an absolute train wreck when it comes to threading, call
XPollEvent outside your draw thread will most likely segfault.

As well I need control of the opengl contexts, as I want to separate
drawing and loading into separate threads.

I need both good threading support, and control over my opengl contexts
to fulfill the goals I have set for myself.

That said, it is a nice looking library. But it would not fulfill my needs.

Fair enough. Threading is a major issue with those low level api's.

I eventually want to build a entity system, and make use of parallel_foreach, or fibers/routines, and have a loading thread that can get assets in an async fashion.

Large voxel/cube-voxel systems and mega texturing interest me, I feel like a small team could develop a big game with tools built around a voxel system.

XCB mostly solves the threading issues that XLIB suffers from, However XCB has poor support for the input extensions, as of yet nothing that replaces xlookupstring, I hope to find a good work around at some point, but it seems good "enough" for my needs.

Also I am not sure of how well XXf86vm extension is supported for full screen access, As I have yet to implement full screen windows.

Its a learning experience, however so I can't complain to much!
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