On Tuesday, 24 February 2015 at 10:01:11 UTC, Namespace wrote:
On Tuesday, 24 February 2015 at 09:56:56 UTC, Gan wrote:
On Tuesday, 24 February 2015 at 09:24:17 UTC, Namespace wrote:
On Tuesday, 24 February 2015 at 09:07:19 UTC, Namespace wrote:
On Tuesday, 24 February 2015 at 00:53:49 UTC, Mike Parker
wrote:
On 2/24/2015 8:18 AM, Gan wrote:
Doesn't work. Still gives the same OpenGL too low error. I
think you
need to place the lines
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,
3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
before window creation.
Yes. All SDL_GL_SetAttributes must be called before window
creation for them to have any effect. I thought that was
already understood.
You sound a little rude. :D
I thought that must precede the GLContext. That made the
most sense to me. I will change it. ;)
It semms there is a problem with ma DUB package:
----
Branch ~beta: Got JSON of type undefined, expected object.
Branch ~tune: Got JSON of type undefined, expected object.
----
I deleted these branches, drafted a new tag and tried to
trigger a manual update, but nothing happens.
I had to force dub to upgrade in order for it to pull the
latest code from the master branch.
But on the plus side it runs.
On the downside it still only displays a blank white screen
for Mac users.
Yeah, that is really strange. For all tutorials?
I have already started on the weekend to begin Dgame 0.5 and
revise the whole. So that's at least a glimmer of hope.
Try commenting out this line:
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG)
According to the opengl.org wiki this flag should not be used
except in GL 3.0 and was made redundant in GL 3.1. The code
snippet above is trying to set MAJOR.MINOR as GL 3.3.
I just had an issue on Linux with a blank screen. Commenting out
this line resolved the issue.
Cheers,
stew