Are you seriously going to ignore video games that are entirely implemented in GC focus language such as C#/java?! The GC is NOT AN ISSUE IF YOU KNOW WHAT YOU ARE DOING!

-Alexander

+1

Indeed ABSOLUTELY NO garbage collection will happen during the game loop is 100% of your GC-language code doesn't make any string concatenation, object allocation, etc.

While ANY C++ game can make ANY number of allocations/allocations inside a game loop and still run without a risking any freeze. I will probably slower than it should, so you'd better don't make too much of them ;)

But the game won't freeze.

C++ is allocation/deallocation tolerant to a reasonable extent.

GC language aren't. You eventually have to reach the ZERO allocation limit, or you expose yourself to unwanted game freezes.


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