On 04/10/2018 5:33 PM, Nicholas Wilson wrote:
On Thursday, 4 October 2018 at 04:03:27 UTC, rikki cattermole wrote:
On 04/10/2018 2:06 PM, Adam Wilson wrote:
The Aurora DirectX bindings have been updated to support Windows 10
1809. Also the D2D Effect Authoring SDK has been added.
GitHub: https://github.com/auroragraphics/directx
DUB: http://code.dlang.org/packages/aurora-directx
Please send PR's if you find any bugs!
It would be nice to get DirectX bindings into druntime. Just need 9/10
(some are floating about) after these mature a bit.
I don't think thats wise, nor is it ever like to happen. Druntime is D's
runtime, the only reason there are bindings to the C and and C++
standard library is because of their ubiquity. This is much better
suited to a dub package.
Side note, its possible that I might end up adding a DX12 backend to
LDC/DCompute (which I'm going to have to rename if I do) based on
https://github.com/Microsoft/DirectXShaderCompiler/ even more likely if
MS (Hi Adam) upstream it to LLVM.
Direct3D is part of the system API on Window's today, it is equivalent
to using WinAPI for graphics. Which is well within the scope of druntime
bindings.