On Thursday, 8 November 2018 at 14:33:34 UTC, Petar Kirov [ZombineDev] wrote:
On Thursday, 8 November 2018 at 07:54:56 UTC, Manu wrote:
On Wed, Nov 7, 2018 at 10:30 PM Vladimir Panteleev via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote:

On Thursday, 8 November 2018 at 06:08:20 UTC, Vladimir Panteleev wrote: > It was definitely about 4 seconds not too long ago, a few > years at most.

No, it's still 4 seconds.

digger --offline --config-file=/dev/null -j auto -c local.cache=none build 7.31s user 1.51s system 203% cpu 4.340 total

> It does seem to take more time now; I wonder why.

If it takes longer, then it's probably because it's being built in one CPU core, or in the release build.

https://youtu.be/msWuRlD3zy0

DMD only builds with one core, since it builds altogether.
And all builds are release builds... what good is a debug build? DMD is unbelievably slow in debug. If it wasn't already slow enough... if I try and build with a debug build, it takes closer to 5 minutes.

I suspect one part of the problem is that DMD used to be built with a C compiler, and now it's built with DMD... it really should be built with LDC at least?

The problem definitely looks like is with your Windows. Perhaps it's caused by an antivirus software? For the record on my machine it's consistently below 4sec. See:
https://asciinema.org/a/G5lLRPsLLMb5IaqPrmhZagop4

I don't think it's just *his* Windows - DMD builds on my Windows 10 Core i3 laptop with anti-virus disabled in about 1m 40s too. And it's always taken about this long, even when the source was C++. I'm tempted to try it on Linux on the same machine to see what I'm missing out on.

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