On Tuesday, 11 August 2020 at 13:22:02 UTC, jmh530 wrote:
The blog post says it is space bar. Tripped me up too.

Yeah, I learned yesterday that there's a whole other PC tetris world I had no clue about.

I only ever played the Nintendo/ELORG version on the NES. On that, dpad is left, down, speed, and then the A button is rotate. So for my clone I based it on that, arrows move, space bar, on the opposite side of the controller, does the rotation.

The specifics of piece movement etc. are kinda based on that NES game too and the newer PC games have all kinds of other rules that I just never knew.

But oh well, the game was at first something to just kill time on a boring flight, so I wrote it from memory on my laptop. Then it posted as a simpledisplay.d demo basically. And now I used it for webassembly because I thought it was super cool to have the very same source code we used on desktop last week in the browser this week (even though like I said there, I cut a LOT of corners to finish it in my limited time).

Now I kinda want to expand the library a bit more. It occurs to me if I did draw text too and a little bit more input events, then my terminal emulator could run in the browser. Then my terminal client code can go there since it can embed the emulator. And a little more work, minigui.d's custom widgets can too...

It wouldn't be a good experience tbh but it might be cool online demos of future programs and can also load up some of these little games etc on mobile too though the browser.

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