On Friday, 10 June 2022 at 14:14:27 UTC, Andrey Zherikov wrote:
On Friday, 10 June 2022 at 09:20:24 UTC, Vladimir Panteleev
wrote:
Congratulations on the release. Though there's a good number
of libraries for this task in D already, this solution looks
very complete.
I looked at them when I started this project and they didn't
provide complete set of features I was looking for. That was
the main reason to start this work.
I invoke https://xkcd.com/927/ ! :)
I was wondering if you ran into any strong reasons for
describing the arguments as a struct, rather than, well,
function arguments. I have had good success so far with the
latter, which has the benefit of being succinct:
https://github.com/CyberShadow/btdu/blob/116d190079ca77d61383eb738defa4318d5a1e5f/source/btdu/main.d#L59
This is an interesting approach. I think they are equivalent
for simple cases but how would you model subcommands with
common arguments for all of them?
Glad you asked! I use an approach similar to the one here, with
commands in a struct. The common arguments are parsed before
invoking the command.
https://github.com/CyberShadow/steamkeyactivator/blob/144d322ecee65f4f536e5fd4141837e51d61a27a/activator.d#L142
When only some commands need to share some arguments, you can put
them in a tuple.
https://github.com/CyberShadow/Digger/blob/7c7dd167aea2214d594bab932ea4e41e5f0a357a/digger.d#L34