https://github.com/ZILtoid1991/iota/releases/tag/v0.3.0-alpha

Intended as a D language native replacement for SDL/SFML/GLFW, now is starting to become a minimum viable alternative.

Now it can support input polling and some windowing under Windows. OpenGL framebuffer support started but not yet completed (only applicable if your application don't already has one), and Linux support for these haven't yet started.

Also I would appreciate some help, especially with Mac (and maybe mobile) support.

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