On Thursday, 26 January 2023 at 00:16:09 UTC, Hipreme wrote:
On Wednesday, 25 January 2023 at 23:38:36 UTC, TheZipCreator wrote:
I made a simple strategy game in D, as a sequel to another strategy game I made a while ago, but this time with graphics (the previous one was just in the terminal). I used `arsd.simpledisplay` for the graphics, although I mostly just used the provided OpenGL 2 functions.

For buttons that have numbers, left clicking numbers increases them, right clicking numbers decreases them, and holding shift does that 5 times. Besides that, the rest of the controls should be relatively intuitive.

You can [download it from github](https://github.com/TheZipCreator/qonquest2/releases/tag/2.1.0) or from [itch](https://thezipcreator.itch.io/qonquest-2)


Saw that on github: "HOPEFULLY fixed a bug on windows where you wouldn't be able to deploy or move troops"


Seems like it didn't fix :(

The only button that works is the one that makes you lose.

So, for this game, at least on itch io:
- Needs a screenshot
- Never say "it should be relatively straightforward", if your game is not working as expected, it will make your players feel bad (didn't work here). Just do an objective list on how the input works

On the game:
- The game does not like resizing the window ( I wasn't able to click anything after resizing and in my screen I can barely read it)
- This genre really deserves at least a mini tutorial

WARNING:
- Virus scanner activated on windows (but virus free thankfully), try checking if there is some way to not let that happen

Keep in mind that most people that is going to play your game is not a computer expert, and everyone I knew freak out in the idea of getting a virus, this is super important if you wish to distribute your game.

yeah, I just had the virus scanner pop up with my windows tester. I'm not exactly sure how to prevent that from appearing (a quick search doesn't really yield any useful results, it's all about how you can mark things as 'not a virus' with windows defender on your personal pc, which is not what I'm looking for.), and it's harder to test considering I don't use windows anymore.

also at some point I'm thinking of making a "how to play" button. I probably should've done that before the announcement. (By the way, have you tried increasing the numbers next to the "move" and "deploy" counters before clicking the button? The game worked for my windows tester, sorry for the lack of any tutorial whatsoever)

Reply via email to