On Thursday, 26 January 2023 at 00:16:09 UTC, Hipreme wrote:
On Wednesday, 25 January 2023 at 23:38:36 UTC, TheZipCreator
wrote:
I made a simple strategy game in D, as a sequel to another
strategy game I made a while ago, but this time with graphics
(the previous one was just in the terminal). I used
`arsd.simpledisplay` for the graphics, although I mostly just
used the provided OpenGL 2 functions.
For buttons that have numbers, left clicking numbers increases
them, right clicking numbers decreases them, and holding shift
does that 5 times. Besides that, the rest of the controls
should be relatively intuitive.
You can [download it from
github](https://github.com/TheZipCreator/qonquest2/releases/tag/2.1.0) or from [itch](https://thezipcreator.itch.io/qonquest-2)
Saw that on github: "HOPEFULLY fixed a bug on windows where you
wouldn't be able to deploy or move troops"
Seems like it didn't fix :(
The only button that works is the one that makes you lose.
So, for this game, at least on itch io:
- Needs a screenshot
- Never say "it should be relatively straightforward", if your
game is not working as expected, it will make your players feel
bad (didn't work here). Just do an objective list on how the
input works
On the game:
- The game does not like resizing the window ( I wasn't able to
click anything after resizing and in my screen I can barely
read it)
- This genre really deserves at least a mini tutorial
WARNING:
- Virus scanner activated on windows (but virus free
thankfully), try checking if there is some way to not let that
happen
Keep in mind that most people that is going to play your game
is not a computer expert, and everyone I knew freak out in the
idea of getting a virus, this is super important if you wish to
distribute your game.
yeah, I just had the virus scanner pop up with my windows tester.
I'm not exactly sure how to prevent that from appearing (a quick
search doesn't really yield any useful results, it's all about
how you can mark things as 'not a virus' with windows defender on
your personal pc, which is not what I'm looking for.), and it's
harder to test considering I don't use windows anymore.
also at some point I'm thinking of making a "how to play" button.
I probably should've done that before the announcement. (By the
way, have you tried increasing the numbers next to the "move" and
"deploy" counters before clicking the button? The game worked for
my windows tester, sorry for the lack of any tutorial whatsoever)