http://d.puremagic.com/issues/show_bug.cgi?id=2560
--- Comment #8 from Don <clugd...@yahoo.com.au> 2009-08-31 02:52:15 PDT --- (In reply to comment #7) > (In reply to comment #5) > > *** Issue 2847 has been marked as a duplicate of this issue. *** > > However I agree these issues are duplicate of this, don't forget specialty of > real. > In Issue 2847, only real causes ICE, besides float and double do not. > Both const(struct) and const(real) may be behind assertion failure at cod4.c > 35#. > Bugs about real have harmful effects on numeric computing, so that this point > must be important for you. The reason why it doesn't fail for float and double is that they have sizes of 4=int.sizeof and 8=long.sizeof, and get inlined at an earlier stage in the backend. So structs with size 1,2,4, and 8 are immune from the ICE. Real is size 10, so it ICEs. It's nothing to do with floating point at all. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------