http://d.puremagic.com/issues/show_bug.cgi?id=6019



--- Comment #6 from Andrej Mitrovic <andrej.mitrov...@gmail.com> 2011-06-24 
10:37:27 PDT ---
It seems another workaround for this is to create a dummy symbol in the module
that imports a header file, e.g.:

extern(C) int D3dll5mydll12__ModuleInfoZ;  // implicitly adds _ before the name

This fixes linker errors. However it has to be put in the module that imports
"dll.mydll", and not inside dll.mydll module itself as that creates some kind
of symbol clashes.

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