http://d.puremagic.com/issues/show_bug.cgi?id=5409
--- Comment #6 from bearophile_h...@eml.cc 2011-11-25 15:55:36 PST --- One more example found in the Doom3 sources: http://www.viva64.com/en/b/0120/ #define BIT( num ) ( 1 << ( num ) ) const int BUTTON_ATTACK = BIT(0); void idTarget_WaitForButton::Think( void ) { ... if ( player && ( !player->oldButtons & BUTTON_ATTACK ) && ( player->usercmd.buttons & BUTTON_ATTACK ) ) { ... } I hope people like Kenji Hara will create a patch to fix this situation in D language. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------