http://d.puremagic.com/issues/show_bug.cgi?id=6931
Denis <verylonglogin....@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |verylonglogin....@gmail.com --- Comment #1 from Denis <verylonglogin....@gmail.com> 2012-01-22 17:47:29 MSK --- If we will look at destruction & allocation: --- import std.stdio; class C { int n; this(int n) { writefln(" this(%s) at %s", this.n = n, cast(void*)this); } ~this() { writefln("~this(%s) at %s", n, cast(void*)this); } } void main() { int i; writefln("Stack is at %s", &i); writefln("Heap is at %s", (new void[1]).ptr); { C cHeap = new C(0); // will be destroyed on scope exit scope C c0 = cHeap; // C(1)-C(4) will be allocated in heap // C(1), C(2), and C(4) will be destroyed on scope exit // C(3) will be destroyed on garbage collection scope C c1 = cast(C)cast(void*)new C(1); scope C c2 = true ? new C(2) : null; scope C c3 = (new C(3), new C(4)); } writefln("after scope"); } --- As a result even if `C` is a `scope class` the program will compile without `cHeap` and `c0`, but every `C` instance will be allocated in heap and C(3) will be destroyed on garbage collection. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------