http://d.puremagic.com/issues/show_bug.cgi?id=5570
--- Comment #41 from thelastmamm...@gmail.com 2013-09-22 20:07:53 PDT --- (In reply to comment #40) > (In reply to comment #39) > > This leads to a lot of duplication, for example the authors had to > > duplicate c > > bindings just to address this: > > https://github.com/Jebbs/DSFML-C where they point to this bug. > > I wonder if as a workaround you could type the prototypes in D as: > > // note the .tupleof > sfWindow* sfWindow_create(VideoMode.tupleof mode, const(char)* title, uint > style, const(ContextSettings)* settings); corrected that to sfWindow_create(typeof(VideoMode.tupleof), ...) > > And then call it via: > > VideoMode vm; > sfWindow_create(vm.tupleof, ...); still segfaults > > I'd assume this would then properly use the stack? It's worth trying out to > avoid any new code duplication, and then when 5570 is finally fixed all you > have to do in user code is to remove ".tupleof" in the calls. so far my (sad) woraround is to add a new C function that takes a pointer to the struct, and link against it. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------