https://d.puremagic.com/issues/show_bug.cgi?id=12332
Adam D. Ruppe <destructiona...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |destructiona...@gmail.com --- Comment #2 from Adam D. Ruppe <destructiona...@gmail.com> 2014-03-09 11:49:53 PDT --- Setting the type is something I was able to just comment out of my code to make it work on the new std.json. My thought is setting type could be done with max compatibility by: * if the set is binary compatible (casting it doesn't cause memory safety issues e.g. integer -> uinteger or string->string are OK, but string->array is out since that breaks the length and integer->string is out since that's a wild pointer) with what is already there, set it without changing contents. * otherwise, reset the union to 0/null/type.init so it isn't used for un-@safe reinterpret casting while breaking minimum code. These should handle both cases of v.type = JSON_TYPE.STRING; v.str = "foo"; and v.integer = 10; v.type = JSON_TYPE.UINTEGER; Without sacrificing any safety. another copy/paste from my experience on irc One thing i had to refactor though was setting object fields. before i would set value.object["foo"] = bar;, whereas with the new one, i would make the object separately, then set it to the final thing all in one go (since otherwise value. object["foo"] tries to GET the object then call opIndex on it, which throws since the json type is null - that was a runtime break!) But if the type setting works, this should work too. The problem I had was now setting type = object would fail to compile, thus causing v.obj to throw. If type=object works again, this might just work. -- Configure issuemail: https://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------