https://issues.dlang.org/show_bug.cgi?id=13586

--- Comment #4 from Walter Bright <bugzi...@digitalmars.com> ---
(In reply to monarchdodra from comment #2)
> Aren't you worried that we'll take a general performance hit building the
> arguments and then moving them every time we make a call?

1. first make it work, then optimize

2. it'll only happen with structs with destructors, so (hopefully) it will be
less common


> Hows does C++ deal with this?

I imagine it's very compiler dependent - there are many ways to do it. I
haven't checked. Why not give it a try? :-)

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