https://issues.dlang.org/show_bug.cgi?id=15873
ponce <alil...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |alil...@gmail.com --- Comment #5 from ponce <alil...@gmail.com> --- Could DMD also generate SSE code for 32-bit targets (easily)? SSE2 is very common. I see two main advantages: - it can also avoid some divergence in results between 32-bit and 64-bit related to the unexpected higher precision of FPU operations. Using the FPU you might think that floats are sufficient for one task when they aren't, because they were promoted to 80-bit float internally. - avoiding denormals. It is a recurring concern in audio code though not that bad. MSVC generates SSE2 in 32-bit by default I think. --