https://issues.dlang.org/show_bug.cgi?id=18613

--- Comment #2 from Manu <turkey...@gmail.com> ---
He's interacting with existing C++ code, and doesn't want to have conflicting
allocation strategies. It's gamedev, so custom allocation mechanisms are
already in use.

He did find the cpptod, read it, but he suggested there were still questions.
I'll dig for his thoughts at lunch tomorrow :)

I'll point him to std.experimental.allocator.

Thanks!

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