https://issues.dlang.org/show_bug.cgi?id=19855
Issue ID: 19855 Summary: D compiler reports error when compiling unit test Product: D Version: D2 Hardware: x86 OS: Windows Status: NEW Severity: blocker Priority: P1 Component: dmd Assignee: nob...@puremagic.com Reporter: mkos...@gmail.com Environment: 32-bit Windows Compiler: 2.086.0 Sources available, with instructions to set up 32-bit Windows environment: https://github.com/mkoskim/games It came across my mind to make unit tests for my lua.d (games/engine/util/lua.d). I made scons file to compile them (games/engine/unittest). When executed, compiler reports an error: unittest$ scons scons: Reading SConscript files ... Build platform: Windows --- ERROR: This is a compiler bug. Please report it via https://issues.dlang.org/enter_bug.cgi with, preferably, a reduced, reproducible example and the information below. DustMite (https://github.com/CyberShadow/DustMite/wiki) can help with the reduction. --- DMD %.*s predefs DigitalMars Windows CRuntime_DigitalMars CppRuntime_DigitalMars LittleEndian D_Version2 all D_InlineAsm D_InlineAsm_X86 X86 Win32 unittest assert D_ModuleInfo D_Exceptions D_TypeInfo D_HardFloat binary C:\DMD\dmd2\windows\bin\dmd.exe version v2.086.0 config C:\DMD\dmd2\windows\bin\sc.ini DFLAGS -IC:\DMD\dmd2\windows\bin\..\..\src\phobos -IC:\DMD\dmd2\windows\bin\..\..\src\druntime\import --- --