On Tuesday, 1 October 2019 at 18:44:37 UTC, Rainer Schuetze wrote:
On 01/10/2019 17:41, Brett wrote:
On Tuesday, 1 October 2019 at 06:12:42 UTC, Rainer Schuetze
wrote:
On 01/10/2019 06:05, Brett wrote:
Variables are not showing properly. Specifically the trouble
I'm having is with this pointers.
I have a simple struct and toString and this shows in the
watches/locals but it expands to not found:
- this 0x0000028d3a7d12c8 {0x000000005da0e220}
- 0x000000005da0e220
x D0001: Error: Expression couldn't be evaluated
simply doing auto This = this;
This works.
I've noticed other weird issues in the watches and locals
not showing variables.
A test case would be helpful...
I can only suspect that 'this' is stored in some register,
but that it is not reflected in the debug information. It
looks like your struct contains a pointer, maybe the value
shown doesn't point to existing memory? Does `This` show the
same pointer values, but proper fields?
- this 0x0000016ff0f6b588 {0x000000000001ffff} P**
+ 0x000000000001ffff P*
- This {x=131071} P
auto This = this;
This is not showing as a pointer, this is a double pointer and
seems to be referring to the first value.
Not sure if the address is right, probably is, seems the
problem is that this is being treating as a **.
I don't have any reduced test case now but it should be simple
to do or find the bug I imagine.
It literally is just
struct P { long x; auto foo() { auto This = this; } }
type of thing with a bunch of other stuff that is irrelevant
to the problem.
It shouldn't matter how P is being used(I am using pointers to
P in arrays P*[] in some cases that may be throwing something
off that is malformed already).
But clearly since `auto This = this` is correct, this is
either 1. A debugging map error(when it displays this
automatically it screws up and dereferences it twice) or 2. Or
most likely 1.
The reason being is that the code uses this and works fine so
it is no actually dereferencing junk.
Recently you modified the code to fix a pointer bug with
variables in the watch(null values I believe) and so chances
are that screwed up this. It used to work fine so is a
relatively new thing and the bug is clearly an extra
dereferencing issue and only a "visual" problem.
I cannot easily reproduce the issue, but it might already be
fixed by the same patch as the one avoiding crashes with
pointers to empty arrays.
You can try to replace "c:\Program Files (x86)\Microsoft Visual
Studio\2019\Community\Common7\Packages\Debugger\MagoNatCC.dll"
(or
similar path depending on the VS version) with the
Appveyor artifact here:
https://ci.appveyor.com/project/rainers/mago/builds/27804605/artifacts
This version also contains some of your recent suggestions.
This did not fix it ;/ I'm not 100% sure I updated correctly but
it seemed correct(The browser remembered the saved dir from last
time and I just used it and overwrote the dll).
Surely this should be a simple bug to find? Somewhere in the code
this is automatically watched and for some reason it's type is
off.
Do you know the location of that code that you could paste a
reference to? I'll look at it and see if I can see anything.
I wonder if you could easily modify Visual D so that one could
"break" in to it to do some debugging. It might be much easier.
If, for example, I could run a piece of code that somehow
triggers debugging of Visual D around the code being debugged(a
BP of a BP in some sense) then it might be easier. I realize that
it doesn't quite work this way but if I could just get some
VisualD code to pop up in another debugger running parallel then
I could debug some of these problems myself. I have had no
success building visual D myself so if there was a debug build
that worked I could download that and use it.
There is definitely some weird dereferencing issue in the code.
I'll eventually get around to making a test case but it won't be
for a few days.