Weed:
> Planned in the future to implement inheritance of structs or the static 
> creation of classes?

Inheritance of structs: I think it's not planned. Structs in D are meant to be 
used for different things than classes.
Yet, as time passes structs are gaining more power: you can't believe that very 
recently they have gained constructors/destructors too in D2. Probably in a 
system language conceptual purity isn't much appreciated :-)

Static creation of classes (I think you mean creation of objects): it sounds 
like an interesting thing, I know of a system language that allows the creation 
of objects only at compile-time, and at compile-time it also performs several 
space optimizations among such objects (and such space optimizations often 
improve running speed a little).

Bye,
bearophile

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