Guilty on all charges. Confused the behaviour of static and dynamic
arrays with sizeof.
On 25/04/10 21:54, bearophile wrote:
Bernard Helyer:
glBufferData(GL_ARRAY_BUFFER, vertices.sizeof,
vertices.ptr, GL_STATIC_DRAW);
glVertexPointer(2, GL_FLOAT, GLfloat.sizeof * 2, cast(void*)0);
Are you sure that vertices.sizeof is right? It can be wrong. Maybe you want
something like:
(vertices[0]).sizeof * vertices.length
That: cast(void*)0
is better written:
null
The sizeof of a dynamic array is 2 CPU words.
Bye,
bearophile