Guilty on all charges. Confused the behaviour of static and dynamic arrays with sizeof.

On 25/04/10 21:54, bearophile wrote:
Bernard Helyer:
      glBufferData(GL_ARRAY_BUFFER, vertices.sizeof,
                   vertices.ptr, GL_STATIC_DRAW);

      glVertexPointer(2, GL_FLOAT, GLfloat.sizeof * 2, cast(void*)0);

Are you sure that vertices.sizeof is right? It can be wrong. Maybe you want 
something like:
(vertices[0]).sizeof * vertices.length

That: cast(void*)0
is better written:
null

The sizeof of a dynamic array is 2 CPU words.

Bye,
bearophile

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