On Mon, 09 Aug 2010 19:35:38 -0400, Jonathan M Davis <jmdavisp...@gmail.com> wrote:

On Monday, August 09, 2010 15:01:28 Steven Schveighoffer wrote:
Then the author failed to make it const, and it's a bug in the function
definition.  "Casting away const if you don't write" is crap, and should
be treated as suspiciously as code that writes to const data.

I totally agree that the author of the code screwed up. However, sometimes you have to deal with other people's screw ups. And unfortunately, in my experience, a _lot_ of programmers don't bother to write const-correct code, and it causes
huge problems for those of us who do.

Yes, but by using such code and casting away const you are:

1) opening up your application to potential undefined behavior if the code you are using changes in a way that actually *does* write to the object 2) opening up your *own* code to potential undefined behavior in case you accidentally forget that you casted away const.

Casting away const is bad unless you control all the elements involved, and I think you need to limit it to small pieces of code where you scrutinize every aspect of it.

I think creating a Mutable wrapper for a type can potentially be an asset if it's done correctly.

What if calculating the hash is expensive, and you know you don't have to recalculate it, you might cache it as a member of the class. Believe me, if a programmer can do it, he will. Documentation saying "don't do this!"
isn't enough.

That's why mutable would be highly desirable, but we don't have it so tough luck for us on that count, I suppose. As for documentation, if the function is const, then no documentation is necessary. They just can't do it (not without casting
away constness and going into undefined territory anyway).

As long as its encapsulated, I think we are ok. Note that there are other parts of the instance that are always mutable, such as the monitor object.

Personally, I'd say tough luck to the guy who wants to cache the hash by
calculating it in toHash(). He can call some other function to cache it, or he could have a non-const version which caches it for cases where the object isn't const, or he could calculate it when something in the class changes (which naturally comes with its own set of pros and cons). From the perspective of
logical constness, there is no reason why toHash() can't be const.

I've proven that logical const is doable without breaking const in a post a couple years ago. It's just lacking the language support. I also made an extremely complex proposal to allow specification of various levels of const but that was rejected on account of being too complex :)

But looking at things like Rebindable, I think we should be able to make a logical const type that allows what we need in a controlled manner.

The one thing that stumps me is why associative arrays allow for const keys with toHash() not being const. If I were to try and write a hashtable implementation myself, I'd have to cast away the constness of the keys to be able to call
toHash() on them, which would be _really_ annoying. Maybe that's what
associative arrays are doing internally.

hehe, AA's are part of the runtime, so they manually must obey const rules. Basically, they get a TypeInfo and a void * (which the compiler strips of any const or type) and have to do the right thing. The TypeInfo's getHash() function takes a void *, so no const is obeyed, that's why it works.

Personally, I tend to be of the opinion that if a function can be const, it should be const. There are always exceptions of course, but generally I think that functions should be const when possible. It allows for writing const- correct code much more easily (if not just outright makes it possible), and that can reduce the number of mutation bugs that programmers have to deal with.

I agree.

-Steve

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