On Tue, 10 Aug 2010 13:45:03 -0400, Chris Williams <a...@seanet.com> wrote:
I'm writing a fairly large, multithreaded application and some part of it is causing periodic access errors. Say that I have an associative array like: uint[ char[] ] nameToId; If I set all values before I start my threads going and never change anything after that point -- all access is read only -- is there any way that having multiple threads access it at the same time would mess anything up? I'm doing this in several places as locking a read-only data structure doesn't strike me as something which should be necessary. I don't know what D's associative arrays look like internally though, so perhaps it is dangerous to do. It would be a major hassle to port it all over to locking everything, to test if it fixes the problem. So, hopefully someone can say whether this is worth checking.
I don't see any reason why you'd need to lock it. It should not be modified unless you change/insert a value or remove one.
It's likely something else causing the issue. -Steve