My small loader is not so small anymore. I've modified it according to the 
sample
but the console is still showing:

import core.runtime;
import std.c.windows.windows;
import std.process: system;

extern (Windows)
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
nCmdShow)
{
        int result;

        void exceptionHandler(Throwable e)
        {
                throw e;
        }

        try
        {
                Runtime.initialize(&exceptionHandler);
                result = system(r"bin\someprogram.exe");
                Runtime.terminate(&exceptionHandler);
        }
        catch (Object o)                // catch any uncaught exceptions
        {
                MessageBoxA(null, cast(char*)o.toString(), "Error", MB_OK | 
MB_ICONEXCLAMATION);
                result = 0;             // failed
        }
        return result;
}

NOTE: The sample on the website doesn't compile because exceptionHandler() 
should
receive a Throwable not an Exception.

I then added a loader.def file that looks like this:

EXETYPE NT
SUBSYSTEM WINDOWS

And to compile I'm using this line:

dmd loader.d loader.def resource.res

The console is still showing. Any ideas why?

Thanks

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