bearophile wrote:
Jonathan M Davis:
I assume that if you declare a member function as pure, then all of its
parameters - including the invisible this - are included in that. That is, if
all of them - including the invisible this - have the same value, then the
result will be the same.
This D2 program runs with no errors, and here there isn't a D language/compiler
bug:
struct Foo {
int x;
this (int xx) { this.x = xx; }
pure int bar() { return x; }
}
void main() {
Foo f = Foo(1);
assert(f.bar() == 1);
f.x *= 2;
assert(f.bar() == 2);
}
Bye,
bearophile
You do need to be careful about concluding how 'pure' works based on the
current behaviour of the compiler.
There's a trap here. What if you use a hypothetical startTimer()
function which executes a delegate every few clock ticks?
void main() {
Foo f = Foo(1);
startTimer( () { f.x++; });
scope(exit)
killTimer();
assert(f.bar() == 1); // may fail!
f.x *= 2;
assert(f.bar() == 2);
}
I actually think that 'pure' on a member function can only mean, it's
cacheably pure if and only if 'this' can be cast to immutable. Which
includes the important case where the call is made from a pure function
(this implies that the 'this' pointer is either a local variable of a
pure function, or an immutable object).
Since pure functions cannot call impure functions, they can't do any of
this nasty asynchronous stuff.
In fact I think in general, that's how pure should work: once you're
inside 'pure', you should be able to pass even mutable objects into pure
functions. This is possible because although it's mutable, the entire
code that modifies it is confined to a single function. So the compiler
can determine if it is cacheably pure without performing any kind of
whole program analysis.
But this is just my opinion. I don't know if it will eventually work
that way.