Good Evenening Ladies and Gentlemen!
== Background ==
So I currently have a bare-bones Cocoa-app. It's just a window with an
OpenGL-view. In the view's draw-function I make the gl-view the current OpenGL
context and then call "extern (C) render()". Meanwhile, in a D-file I have the
implementation for this function. Here I've copied all the function names from
opengl.h and declared them in the D-file ("extern (C) glBlabla()" etc) so I can
call glBegin etc from my render()-function in D. This is all in XCode and I use
Michel Fortin's "D for XCode"-plugin btw.
This works great! The window paint triangles and what have you. Pretty!
Happiness!
But, sometimes I get reeeaally weird bugs. I had one bug where if I added an
empty function to a class in D I got EXC_BAD_ACCES (segfault). An empty
function! Ie "void f(){}". Remove the function--it works. In the debugger, I
got the impression maybe the stack has got messed up, but I don't know, the
debugger just shows assembler code, and I don't have the proper skills.
This got really frustrating, needless to say, so I started playing around with
the build settings. I switched from using LLVM 1.5 (for the obj-c code) to gcc
4.2. And now it magically seems to work!
Ok. But as you might understand, the frustration is not quite gone. Adding a
function now feels like a spinning a wheel of fortune. It's utterly
demoralizing. So I thought about this and realized, I probably should try to
find out what it is I'm actually doing here, and hear with some real
programmers if there's a "proper" way of doing it. So my question, dear D
community:
== Question ==
How do you make D code and Obj-C code coexist? That is, I want to write a
Cocoa-app that is mostly written in D, and with a little "glue"-code in
Objective-C. How do you set that up? Is it even supposed to be possible?
(And what could the bug above be? I know LLVM does link-time optimizations, and
even run-time optimizations. Could it be that it messes things up?)
BR
/HF