On 12/27/2010 06:41 PM, Hamad Mohammad wrote:
If you tried to assign person2 to person1 or vice versa

how?


I don't think I got what David meant with it either. Assigning instances of the same type is perfectly valid as long as you do not define some very peculiar opAssign.

Andrej, on the other hand, made a perfect point.
A typedef is deprecated in D2. typedef in D2 differs from C/C++ one. What typedef does (in the old, D1 way) is introducing a new, distinct type. Many D constructs, especially templates, can handle only certain types. Those, depending on conditions, may or may not include user-defined types.

writeln requires that a given value is 'formattable' to string. It knows how to deal with numerics, strings, arrays, structs and classes. But it does not put out assumptions on unknown types (and typedef'd type is "unknown" to D's type system). There are some ways to "introduce" your types to certain constructs. For example, if you do writeln(person1) in your code, you'll get "Human" on the console - this is a default way writeln handles structs. But if you define a method "toString" for your Human struct, e.g:

import std.conv;

struct Human
{
        //...
        string toString()
        {
                return text(name, ": ", age);
        }
}

, then writeln(person1) would output 'aaaa: 12' to the console.
(Mind that this 'toString' idiom may change, which is the effect of recent discussions about this certain topic).

Generally, if you want a "distinct" type in D2, define a struct (or a class if you want your type to have reference semantics). If you want a simple alias to existing type, use "alias" declaration (alias is an analog of C/C++ typedef, though the keyword itself does more than this. You can find out additional uses in documentaion or "The D Programming Language" book).

At this point, language gurus should start throwing rotten tomatoes at my general location, but I tried to explain the thing in the easiest way I could.

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