On 01/25/2011 09:13 AM, Lars T. Kyllingstad wrote:
On Mon, 24 Jan 2011 10:45:03 -0500, Andrej Mitrovic wrote:
Is this a bug?
import std.stdio;
string[string] values = ["abc":"abc", "def":"def"];
void main()
{
string[string] values2 = ["abc":"abc", "def":"def"];
}
test.d(3): Error: non-constant expression ["abc":"abc","def":"def"]
What's non-constant about that expression?
My guess would be that using an AA literal is just syntax sugar for
calling an AA construction function, and that said function isn't
CTFEable.
When you specify an initial value for a global, that value must be a
compile-time constant. If it's not, as in this case, the correct thing
to do is to use a module constructor:
string[string] values;
static this()
{
values = [ "abc":"abc", "def":"def" ];
}
It is ONLY a good idea to use an enum array if you know you will be doing
all lookups at compile time. If the key you're looking for is just known
at run time, the AA will be constructed anew for each lookup (I think),
which is hideously expensive.
enum string[string] values = [ "abc":"def", "ghi":"jkl" ];
// This is fine, because it is done at compile time.
// It's essentially the same as: auto s = "def";
auto s = values["abc"];
// This is a no-no, because it evaluates to something
// like: auto aa = values; auto s = aa[key];
auto key = "abc";
auto s = values[key];
Here's an example program that demonstrates the difference. On my
machine, the enum AA version takes 22x longer than the "normal" AA
version.
import std.datetime, std.stdio;
enum string[string] enumAA = [ "abc" : "abc", "def" : "def" ];
string[string] normalAA;
static this()
{
normalAA = [ "abc" : "abc", "def" : "def" ];
}
void main()
{
enum max = 10_000_000;
StopWatch sw;
string lookup1 = "abc";
string lookup2 = "def";
sw.start();
foreach (i; 0 .. max)
{
auto a = enumAA[lookup1];
auto b = enumAA[lookup2];
}
sw.stop();
writeln(sw.peek().seconds);
sw.reset();
sw.start();
foreach (i; 0 .. max)
{
auto a = normalAA[lookup1];
auto b = normalAA[lookup2];
}
sw.stop();
writeln(sw.peek().seconds);
}
Waow, thank you, Lars, /this/ is an explanation.
Now, why doesn't D make an enum aa a normal variable like your "normal aa" (but
evaluated at compile-time instead of import time)?
Normal
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